"Framed gracefully against the night sky, the warm interior of this Baroque-era cathedral beckons softly to those in need of faith."
Symmetrical Deathmatch map, 6-8 players, UDK
Level Design/Lighting Lead: Mike Seguin
Modelling Lead: Mishal Alam
Texturing Lead: Kevon Lopez
'Cathedral' presented a great opportunity to create a map that harkens back to a point in history. Our three-man team decided to do Baroque Italy.
I was responsible for primarly the Level Design; which included creating the final floorplan with input from my two group mates, and final asset assembly inside UDK. I was also responsible for the Lighting, ensuring the level was properly lit to match atmosphere and setting.