Genre: Fighting Game
Players: 1-4 Players
Engine: Sprite-based custom-written in Flash or C++
Soul Balance is a mix of Science Fiction and Fantasy, where Magic meets Guns. Two to four combatants will fight each other using many moves and abilities to damage their opponents, accumulating enough damage to knock them far enough off the fighting arena to K.O. them. Gameplay is inspired by the Super Smash Brothers series; art is cartoonish with semi-realism.Cinematics will be motion-comics with verbal dialogue and sound effects.
Genre: First Person Shooter, 3rd Person Action, Real-Time Strategy
Players: 1-8 Players
Engine: Unity, Source, or Unreal
Plastic Wars is a pastiche of modern FPS games, where the player’s character is the center of the game’s universe. Gameplay consists of a mix of FPS and RTS. Set in a world where factions of toys are warring against one another, players assume the role of a Hero character and build up an army of their own. Players actively participate in a battle as they would any other FPS game, and may also issue orders to the units they control. Players build their forces by accumulating credits and purchasing assets from the Hiring/For Sale menu, or by capturing/picking up assets in gamemodes set to ‘For Keeps.’ Units range from small infantry such as green army men, to large vehicles such as tanks and air vehicles. Themes of the units will vary as well, including things like Wild West, Medieval/Fantasy, Alien, and Science Fiction. Units range in rarity and power, usually being directly proportional to each other. Depending on unit type and rarity, they may also have secondary abilities that give them an edge in combat.
The game will have a slightly cartoony art style, without seeming childish. The game is intended to be loud, crude, and a parody/pastiche of modern action movies and games.