Mike Seguin

-- Level / Game Designer, Programmer

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Michel.Derek.Seguin@gmail.com | (905) 809 9089

Welcome.

This is my professional website. Here on the main page you will find my Portfolio. Additional links to further content can be found at the top.

2014 Level / Game Design Portfolio

  • "Eden," UDK. | A multiplayer deathmatch map that can comfortably house 16-20 players.
    "Eden," UDK. | A multiplayer deathmatch map that can comfortably house 16-20 players.
  • Interior shot of Eden's Greenhouse.
    Interior shot of Eden's Greenhouse.
  • Aerial view of Eden.
    Aerial view of Eden.
  • Eden's floorplan.
    Eden's floorplan.
  • "Scifi Modular," UDK | An isometric map done in UDK.
    "Scifi Modular," UDK | An isometric map done in UDK.
  • Shot of the Jump Puzzle. Falling in the Coolant kills you.
    Shot of the Jump Puzzle. Falling in the Coolant kills you.
  • Shot of the 'Rocket Room' where the rocket launcher is.
    Shot of the 'Rocket Room' where the rocket launcher is.
  • Floorplan for Scifi Modular.
    Floorplan for Scifi Modular.
  • "Cathedral," UDK. I was responsible for the lead Level Design and Lighting. Lead 3D assets: Mishal Alam. Lead 2D assets: Kevon Lopez.
    "Cathedral," UDK. I was responsible for the lead Level Design and Lighting. Lead 3D assets: Mishal Alam. Lead 2D assets: Kevon Lopez.
  • Interior shot of the Cathedral.
    Interior shot of the Cathedral.
  • Shot of the side alley in Cathedral.
    Shot of the side alley in Cathedral.
  • Cathedral 1f Floorplan.
    Cathedral 1f Floorplan.
  • Cathedral 2f Floorplan.
    Cathedral 2f Floorplan.
  • Floorplan for Soul Balance's first level: Old Oak Outskirts
    Floorplan for Soul Balance's first level: Old Oak Outskirts
"Eden," UDK. | A multiplayer deathmatch map that can comfortably house 16-20 players.
"Eden," UDK. | A multiplayer deathmatch map that can comfortably house 16-20 players.