Mike Seguin

-- Level / Game Designer, Programmer

2014 Level / Game Design Portfolio

Michel.Derek.Seguin@gmail.com | (905) 809 9089
  • "Eden," UDK. | A multiplayer deathmatch map that can comfortably house 16-20 players.
    "Eden," UDK. | A multiplayer deathmatch map that can comfortably house 16-20 players.
  • Interior shot of Eden's Greenhouse.
    Interior shot of Eden's Greenhouse.
  • Aerial view of Eden.
    Aerial view of Eden.
  • Eden's floorplan.
    Eden's floorplan.
  • "Scifi Modular," UDK | An isometric map done in UDK.
    "Scifi Modular," UDK | An isometric map done in UDK.
  • Shot of the Jump Puzzle. Falling in the Coolant kills you.
    Shot of the Jump Puzzle. Falling in the Coolant kills you.
  • Shot of the 'Rocket Room' where the rocket launcher is.
    Shot of the 'Rocket Room' where the rocket launcher is.
  • Floorplan for Scifi Modular.
    Floorplan for Scifi Modular.
  • "Cathedral," UDK. I was responsible for the lead Level Design and Lighting. Lead 3D assets: Mishal Alam. Lead 2D assets: Kevon Lopez.
    "Cathedral," UDK. I was responsible for the lead Level Design and Lighting. Lead 3D assets: Mishal Alam. Lead 2D assets: Kevon Lopez.
  • Interior shot of the Cathedral.
    Interior shot of the Cathedral.
  • Shot of the side alley in Cathedral.
    Shot of the side alley in Cathedral.
  • Cathedral 1f Floorplan.
    Cathedral 1f Floorplan.
  • Cathedral 2f Floorplan.
    Cathedral 2f Floorplan.
  • Floorplan for Soul Balance's first level: Old Oak Outskirts
    Floorplan for Soul Balance's first level: Old Oak Outskirts
"Eden," UDK. | A multiplayer deathmatch map that can comfortably house 16-20 players.
"Eden," UDK. | A multiplayer deathmatch map that can comfortably house 16-20 players.